All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
We're no longer accepting submission of 32-bit Oculus Quest apps. Any new or updated Oculus Quest application needs to be 64-bit. Please contact Oculus if you are unable to comply with this policy. Oculus Go and Gear VR apps will not be affected by this change.
To distribute your Quest app in the Oculus store, your app must meet performance requirements. As a result, you should understand what affects your app’s performance and how to evaluate it.
For a discussion on mobile latency on Oculus devices and how the CPU and GPU synchronize to render frames, see Gameplay Latency for Oculus Quest, Oculus Go and Gear VR (blog post). For more information on Asynchronous TimeWarp, which helps reduce rendering latency, see Asynchronous TimeWarp.
In addition, see the following topics for analysis tools and examples.
The following topics show the effect of different parameters on app performance.