Archived Documentation

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Advanced Rendering Features

This guide describes advanced rendering features that can assist performance.

  • Advanced Rendering on the Oculus Go
    This section describes advanced rendering features available for the Oculus Go.
  • VR Compositor Layers
    OVROverlay is a script in OVR/Scripts that allows you to render Game Objects as VR Compositor Layers instead of drawing them to the eye buffer.
  • Single Pass Stereo Rendering (Preview, Mobile Only)
    Single Pass stereo rendering is a preview rendering feature for Oculus Go and Gear VR available in Unity 5.6. If your application is CPU-bound or draw call bound, we strongly recommend using Single Pass rendering to improve performance.
  • Single Pass Known Issues
    Several known issues currently affect Single Pass Stereo Rendering.