All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Oculus Avatars provide a powerful and flexible way to increase presence within VR apps.
Avatars deliver true social presence with persistent identities you can take with you across the Oculus ecosystem. Bring other users’ avatars into your app, game, or experience so players can feel like themselves and recognize their friends.
Avatars also provide hand presence for Touch controllers, letting you integrate Oculus Touch interaction into your apps. Integrating Touch enables users to interact with their environment and enhance their perception of themselves within your virtual world.
Avatars with Expressive Features in Unity - Expressive features allow for realistic and nuanced animation of various facial behaviors. They increase social presence and make interactions seem more natural and dynamic. Features include realistic lip-syncing, natural eye behavior, and ambient facial micro-expressions. For more information, please see Expressive Features for Avatars - Unity.
Switching between Transparent and Opaque Render Queues in Unity - A new option allows you to switch between the transparent and opaque render queues in Unity.
This guide will review how to integrate the new avatars into your app.
If you are planning to integrate avatars into your Quest app using the Oculus Avatar SDK, you should contact Oculus for additional details before you get started. Either contact your Oculus representative or, if you don't work with an Oculus representative, use the Contact Form.
Updating your Integration Please see the Avatars Upgrade Guide for information about how to quickly update your integration.
Unity Integration Includes support for adding Oculus Avatars to Unity apps.