All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Welcome to this guide to using the Oculus spatializer plugin in FMOD.
For an overview of all of the audio tools offered by Oculus, see Working with Audio in Unity
For general background information on audio spatialization, see our Introduction to Virtual Reality Audio.
How to Use in FMOD Studio Describes how to use the Oculus spatializer with FMOD and how to apply Oculus Ambisonics to an event.
Oculus Spatial Reverb Describes how to set up spatial reverb with the plugin.