Oculus Spatializer for Unity
End-of-Life Notice for Oculus Spatializer Plugin
This documentation is no longer being updated and is subject for removal.
Following is a list of topics for using the Oculus Native Spatializer plugin in Unity.
Spatializer Unity integration topics
- Requirements and Setup
Describes how to install and use the Oculus Native Spatializer plugin in Unity 5.2+ to develop applications.
- Exploring Oculus Native Spatializer with the Sample Scene
Describes the RedBallGreenBall scene example, which provides a simple introduction to OSNP resources and examples of how what the spatializer sounds like.
- Applying Spatialization
Describes settings in the plugin and how they affect spatialization.
- Dynamic Room Modeling
The Oculus Spatializer provides dynamic room modeling, which enables sound reflections and reverb to be generated based on a dynamically updated model of the current room within the VR experience and the user’s position within that space.
- Audio Propagation in Unity
Describes how to use the Audio Propagation feature in Unity.
- Playing Ambisonic Audio in Unity
The Oculus Spatializer supports playing AmbiX format ambisonic audio in Unity 2017.1.
- Managing Sound FX with Oculus Audio Manager
The Oculus Audio Manager provides sound fx management that is external to Unity scene files. This has audio workflow benefits as well as providing you with the ability to group sound FX events together for greater flexibility.