The Oculus Spatializer VST plugin for professional Digital Audio Workstations (DAWs) lets you spatialize monophonic sound sources in 3D relative to the user’s head location and preview the soundscape. You can also record the mix to an ambisonic stream for later use.
The VST plugin incorporates the same spatialization algorithms found in our other plugin formats (Wwise, FMOD, and Unity). These other formats are typically used to generate real-time spatialization within virtual environments. For the audio designer, the VST plugin comes in handy for setting up mixes within your favorite DAW, and for previewing what the mix sounds like prior to being spatialized in virtual reality.
This guide describes how to install and use the Oculus Spatializer VST plugin with the Oculus Rift.
For general background information on audio spatialization, see our Introduction to Virtual Reality Audio.
This VST has been tested with various DAWs on Windows 7 and 8.1 (32-bit and 64-bit) and Mac OS X 10.8.5+. For more information, please see DAW-Specific Notes.
CPU usage increases when early reflections are turned on, and increases proportionately as room dimensions become larger.
Note: It is important that all sounds passed to Oculus Audio Spatializers are monophonic - stereophonic rendering will be handled by our spatialization, and must not be applied over additional stereophonic rendering provided by your game engine or library.
Download the Oculus Spatializer DAW Mac or Oculus Spatializer DAW Win package from the Audio Packages page.
Copy the relevant VST files to your system or to your DAW’s VST installation directory.
On Windows, some DAWs require you to specify custom locations for 32-bit and 64-bit VST plugins. If you have not already setup custom locations for your VST folders, we recommend using the following:
|32-bit||C:\Program Files (x86)\Steinberg\VSTPlugins|
In OS X, VST plugins must be installed to either the global or user Library folder.