Unity 4.x Legacy Integration Developer Guide
The Unity Legacy Integration Developer Guide is designed to get you started with creating great VR experiences in Unity 4.
- Introduction
This guide covers developing Unity 4 games and applications for the Oculus Rift and Samsung Gear VR. - Getting Started
- A Detailed Look at the Unity Integration
This section examines the Unity integration, including the directory structure of the integration, the Unity prefabs are described, and several key C# scripts. - OVRInput
- Configuring for Build
- Sample Unity Application Demos
- Troubleshooting and Known Issues
This section outlines some currently known issues with the Oculus Unity Integration and the Oculus Utilities for Unity. - Debugging and Performance Analysis in Unity
In this guide, we’ll review baseline targets, recommendations, tools, resources, and common workflows for performance analysis and bug squashing for Unity VR applications. - Best Practices: Mobile
This section provides simple guidelines to help your Unity app perform well with Samsung Gear VR. - Tutorial: Build a Simple VR Unity Game
This section describes the steps necessary to build, load, and run a simple Unity 3D application on the Oculus Rift or Samsung Gear VR. - Getting Started FAQ
If you’re new to Oculus development with Unity, this FAQ can answer the most common beginner questions. - Unity-SDK Version Compatibility
This reference describes the relationship between Unity versions, Oculus PC and Mobile SDKs, and Oculus Unity Integration and Utilities packages. - Release Notes
This section describes changes for each version release.