This guide describes initial setup of the Oculus Unity Integration and building Oculus apps using Unity’s first-party support.
Free and Professional versions of Unity Editor (5.1 or later) support Rift, Oculus Go, and Samsung Gear VR development. VR support is enabled by simply checking a checkbox in Player Settings.
To supplement Unity’s built-in VR support, Oculus offers the Oculus Integration for Unity which includes scripts, prefabs, and other resources. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more.
The Oculus Unity Sample Framework includes sample scenes and scripts illustrating common VR features such as locomotion, in-app media players, crosshairs, UI, interaction with Game Objects with Oculus Touch, and more.
Our Oculus Unity Getting Started Guide runs through environment setup, orientation, frequently asked questions, and basic steps necessary for creating Oculus applications in Unity.
Run through our simple Tutorial: Build Your First VR App for a quick hands-on run-through.
This guide covers Rift and mobile development with Unity’s first-party support, the Oculus Unity Integration, and the Unity Sample Framework. Unity maintains documentation of Oculus features in their Editor in the Virtual Reality section of the Unity Manual.
Most information in this guide applies equally to Rift and Mobile development. Exceptions are clearly indicated where they occur. Unless otherwise noted, all instructions assume a Windows development environment.
For a complete reference for the C# scripts included in Oculus Utilities for Unity, see Unity Scripting Reference.
Oculus offers additional tools to assist Unity development, including a mobile performance analysis client, Oculus Platform support for security and social features, an audio spatialization plugin, and more.
Visit our developer support forums at https://developer.oculus.com.