Importing the Oculus Utilities Package

Oculus Utilities for Unity is an optional Unity Package that includes scripts, prefabs, and other resources to assist with development.

For more details, see Oculus Utilities for Unity.

Importing Oculus Utilities for Unity has the following steps:

  1. If you have previously imported an earlier Utilities version into your project, you must delete its content before importing a new version.
  2. Open the project you would like to import the Utilities into, or create a new project.
  3. Import the Utilities Unity Package.
  4. Update OVRPlugin (optional)

1. Delete Previously-Imported Assets If Necessary

If you have previously imported another version of the Utilities package, delete all Oculus content from your Unity project before importing the new version.

Be sure to close the Unity Editor, navigate to your Unity project folder, and delete the following:


Content to Delete
















2. Open or Create a Unity Project

If you are already working in a Unity project, save your work before beginning. Otherwise, create a new project:

  1. From the Unity menu, select File > New Project.
  2. Click the Browse button and select the folder where the Unity project will be located.
  3. Make sure that the Setup defaults for: field is set to 3D.
  4. You do not need to import any standard or pro Unity asset packages, as the Oculus Utilities package is fully self-contained.
  5. Click the Create button. Unity will reopen with the new project loaded.

3. Import the Unity Package

Select Assets > Custom Package... and select the Utilities Unity Package to import it.

Alternately, you can locate the .unityPackage file in your file system and double-click it to launch.

When the Importing package dialog box opens, leave all of the boxes checked and select Import. The import process may take a few minutes to complete.

4. Update OVRPlugin (optional)

The Oculus OVRPlugin provides built-in Editor support and some additional features. It is bundled with all versions of the Unity Editor.

We also include the latest version in the Utilities for Unity package, and if the Utilities version is later than the detected version in the Editor, you will be given the option to automatically update your project to the latest version. We always recommend using the latest available version.

For more information, see OVRPlugin.