This guide describes setup requirements for Oculus mobile VR development with Unity.
The Android SDK is required for mobile development with Unity. However, most Unity developers do not need to install Android Studio or NDK. Unity developers should follow the instructions in our Device Setup guide, and install the Java Development Kit (JDK) and Android SDK before beginning development. See Unity’s Getting Started with Android Development for more information.
OVRMonitor is available to Unity 4 developers as a separate download. However, Unity 4 developers must download the Oculus Mobile SDK for the SDK Examples.
When developing for mobile, please be sure to fully review all of the relevant performance and design documentation, especially the Unity Best Practices: Mobile. Mobile apps are subject to more stringent limitations and requirements and computational limitations which should be taken into consideration from the ground up.
Mobile applications require two different signatures at different stages of development. Be sure to read the Application Signing section of the Mobile SDK documentation for more information.
Entitlement checking, used to protect apps from unauthorized distribution, is disabled by default in Unity. For more information and instructions, see Getting Started with the SDK in our Platform guide.