Advanced Rendering Features
This guide describes advanced rendering features that can assist performance.
- Advanced Rendering on the Oculus Go
This section describes advanced rendering features available for the Oculus Go.
- VR Compositor Layers
OVROverlay is a script in OVR/Scripts that allows you to render Game Objects as VR Compositor Layers instead of drawing them to the eye buffer.
- Single Pass Stereo Rendering (Preview, Mobile Only)
Single Pass stereo rendering is a preview rendering feature for Oculus Go and Gear VR available in Unity 5.6. If your application is CPU-bound or draw call bound, we strongly recommend using Single Pass rendering to improve performance.
- Single Pass Known Issues
Several known issues currently affect Single Pass Stereo Rendering.