This guide describes guidelines and resources for creating a compelling VR audio experience in Unity using FMOD as the audio engine. This guide will walk you from setting up a very simple FMOD project using the Meta XR Audio Plugin for FMOD to integrating that FMOD project into your game.
This guide focuses on the use of the Meta XR Audio Plugin for FMOD but doesn’t attempt to be a FMOD tutorial. There is a plethora of great tutorials and documentation on FMOD’s website if you’re new to FMOD. The FMOD Tutorial Series are a great starting point for a beginner level that covers the higher level concepts and fundamental features.
There’s also a whole section of the documentation that covers integrating FMOD into a Unity project.
By the end of this document, you’ll be able to:
Download and install the Meta XR Audio SDK for FMOD.
Add the plug-in to a mono source to generate spatialized audio.
Use the Meta XR Audio Source UI to adjust spatialization, acoustics, gain boost, and reverb send.
Add the Meta XR Audio Reflections plug-in to the main mixer to generate room acoustics.
Adjust where the room acoustics originate from, size of the room, room materials, and clutter settings.
Play ambisonic audio.
Next Up
Visit Getting Started to get setup with the Meta XR Audio SDK.