Add-Ons - Downloadable Content and In-App Purchases

Note: You are viewing the Unity version of this topic. To view this topic for native development, see Add-Ons - Downloadable Content and In-App Purchases (Native). To view this topic for Unreal development, see Add-Ons - Downloadable Content and In-App Purchases (Unreal).

Add-ons provides a way for you to easily create and manage in-app purchases (IAP) and downloadable content (DLC) for your apps and app groupings. Add-ons can be featured on app pages in the Oculus Store, while the Oculus dashboard provides an easy way to upload and associate store assets such as screenshots, video trailers and more with your extra app content. In addition, if there are additional asset files associated with your add-ons, they can be uploaded separately and ship independently. This is simpler than uploading extra asset files every time you upload a new build of your app.

Data Use Checkup

Note that this feature accesses user data and may require you to complete the Data Use Checkup form prior to submitting your app to the Oculus Store. For more information, see Complete a Data Use Checkup.

Add-on Quick Reference

Add-ons have the following characteristics:

  • You create and manage add-ons on with the add-on dashboard page found under [dev org] > Platform Services > Add-ons.
  • Existing IAP will display in the add-on dashboard.
  • Add-ons can be featured on a store or app detail page by providing store assets on the add-on dashboard and submitting the add-ons for store review
  • You can optionally upload asset files to associate with add-ons using the Oculus Platform CLI Utility.
  • Add-ons are automatically associated with newer builds of your app, but version associations are configurable.

Steps to Integrate Add-on Content in Your Apps

Following is a summary of steps to provide an add-on for your app:

  • Define the Add-on in the Developer Dashboard under Platform Services > Add-ons. You create an add-on and set a name, the SKU that you use to reference the add-on in your code, a description, price, assets and other information that describe the add-on.
  • Use the Oculus Platform Utility to upload additional files associated with the Add-on and associate them with a specific build or range of builds.
  • Optionally, go through the store review process. You will only do this for Add-ons that you want to make available through the store.

View and Manage Add-ons

You can always view the add-ons for your apps on the developer dashboard.

  • On the developer dashboard for your org, go to Platform Services > Add-Ons. See the following image for an example:


The Add-ons page contains three categories.

  • In Progress: The add-on is in the review process for the Oculus store.
  • In Store: The add-on is approved for the Oculus store, but has not published to users yet. It is available on the app’s Product Detail Page.
  • Not in Store: The add-on is not available in store, but may be suggested to users within the app. Launched add-ons are live and may contain both store and non-store add-on.

Note that your existing IAPs will display and can be edited on the Add-ons page.

The following image shows an example of the Add-ons page.

add-ons example

Create the Add-on and Optionally Add Store Assets

  • Go to the developer dashboard for your org, select the app, and then navigate to Platform Services > Add-ons.
  • Click Create Add-on, and then provide:
    • Name: This name displays to users. Cannot end with a space.
    • SKU: How you reference your add-on in code and when uploading files. Should not contain spaces. There is one SKU for all language versions of the add-on.
    • Price: Specified in USD, but converted to other currencies by the Oculus Store.
  • Use the Available in Store toggle to choose whether you want to make these add-ons viewable in the Oculus Store. You can change this later.
  • Click Create

Once you create it, an add-on is automatically associated with new app builds you upload, unless you specify otherwise.

To add store assets:

  • Find the add-on and click the ellipses ... at the end of the row and choose Edit.
  • For the store, you must add the following:

    • On the General Information page, add a Short description and Long description. Click Next.
    • One the Assets page, add the Store Cover Art images, PDP Art and either a video trailer or screenshots for your content. The image requirements are specified on the page and images that do not meet these requirements will be rejected. Click Next.
  • Go the Content Rating tab and confirm that the IARC rating for this add-on is the same for your app. It is required that all add-ons meet the same rating as the app. Click Next.

You can now submit the assets for review by the Store team.

Store Review Guidelines

If you choose to submit your add-ons for store review, meaning it will display in the store on an app detail page, it must meet the store content requirements. For store content guidelines and best practices, see Content Guidelines and Asset Best Practices in the distribute guide. You should allow at least seven days prior to your desired launch date to allow time for the store review process and request any necessary changes.

While your add-ons are under store review, they will be visible in the In Progress section. When they are approved and display in the store, they will display in the In Store section. Once the add-on is approved, you can set a launch date on the Add-on Dashboard.

Once launched, it will be available to all users from then Add-on and Downloadable Content sections of your app in Oculus Store.

Add-ons Content Rating

All Oculus apps are rated by the International Age Rating Coalition (IARC). Additionally, apps released in South Korea apps are rated by the Game Rating and Administrator Committee (GRAC). Add-ons must have the same content rating as the app associated with the Add-ons.

View the app ratings in the Developer Dashboard, in the Submission Info > Content Ratings section.

If add-ons would receive a higher rating than the associated app, you must re-request and update the IARC and GRAC rating of the associated application.

Upload Files Associated with Your Add-on

If your add-on requires additional files that are not provided in your main app package, such as DLC, you must upload these to the Oculus Store. You do this with the Oculus Platform CLI Utility.

When you upload files you use an app ID and add-on SKU to associate the file with a specific app and add-on. If the app grouping contains apps for different devices, make sure that you have an appropriate file type uploaded for each add-on. For example for an app that is available on Quest, Quest 2, and Rift, you must upload a file for Android and a file for Windows, and make sure you associate them with the Quest, Quest 2, and Rift app, respectively.

To upload DLC files:

  • Download the Oculus Platform CLI Utility
  • Select an app, then naviage to Platform Services > Add-ons and click on the name of an add-on.
  • Get an example command to upload the file by clicking the DLC Files tab for your add-on. The following image shows an example command prompt.

aoc upload

  • Use the upload-add-on command with the following parameters:
    • app-id - ID for the app. Make sure you specify the correct app if you have multiple apps in the grouping
    • file - Path to the files for uploading. For Android apps, keep your files below the following limits:
      • APK: 1GB
      • OBB: 2GB
      • Asset: 2GB
    • sku - SKU you specified when you created the add-on

Once the files are successfully uploaded, you will see them displayed on the Add-Ons dashboard.

Specify a Minimum Build Version

As stated previously when you create a new add-on, it will automatically be associated will all new builds for that app. If you want to specify older or newer builds, or exclude certain add-ons, you can propagate the new add-on to the existing build versions so users on older builds can have access to it. In this case please make sure the legacy builds are compatible with new DLC files.

To support this use case, you can use the --min-version-code parameter of the upload-add-on command.

$ ./ovr-platform-util upload-add-on
  --app-id <app-id>
  --app-secret <app-secret>
  --file <path-to-DLC-file>
  --sku <Add-on-SKU>
  --min-version-code 5

In the example above all the main builds with the version code 5 and above receive the new DLC files in the list of the Asset Files for those builds.

Exclude Add-ons

Add-ons and their associated files are automatically associated with a new app build when it is uploaded. If you want to ship a build without add-ons, for testing purposes, for example, use the --exclude-add-ons switch with the upload command.

For example for Rift:

 $ ./ovr-platform-util upload-rift-build
   --app-id <app-id>
   --app-secret <app-secret>
   --apk <path-to-APK>
   --channel <release-channel>

And for Quest and Quest 2:

$ ./ovr-platform-util upload-quest-build
  --app-id <app-id>
  --app-secret <app-secret>
  --apk <path-to-APK>
  --channel <release-channel>

Engine Support

Unity offers a packaging feature called AssetBundles that is compatible with the generic assets in the Oculus platform. For more information, see:

Bulk-Upload IAPs

You can use a template and bulk-upload IAPs. Note that this method requires a SKU for each currency you offer your item in. We recommend the AOC form for IAPs because you create one SKU across currencies, and can easily associate DLC files with a SKU. However, for details about how to use the template for bulk-uploading, see Commerce (IAP).

Integrate DLC and IAP in Your Application

For details on how to integrate DLC and IAP in your app, and download files at runtime, see In-App Purchase Integration. For information on how to test your integration, see Test IAP.

View Add-ons Analytics

You can view detailed analytics for your add-ons filtered by date range. For more information, see Add-on Content Analytics.