This guide serves as a starting point for the Oculus app development in Unity. It caters to a wide segment of the developer audience, who can start by setting up the development environment and end by building the first VR app.
This guide contains topics that are arranged in a specific order to help you get started with Oculus app development in Unity. The order forms a structured process in itself, which helps you kick-start the development setup and familiarize with Oculus and Unity fundamentals.
Depending on your need and level of expertise with Oculus app development and Unity features and interface, you can choose to follow the order from start to finish, or use it as a standalone reference.
It contains the following topics: