HandGrabInteractor
.GrabInteractor
and HandGrabInteractable
(for controllers and hands respectively) with the addition of Physics, Transformers, and Constraints on objects via Grabbables.RayInteractor
interacting with a curved Unity canvas using the CanvasCylinder
component.PokeInteractor
on various surfaces with touch limiting.Sequence
component combined with active state logic to create a simple swipe gesture.