On the Hierarchy tab, select OVRCameraRig, and then on the Inspector tab, do the following:
a. Under the OVRManager, under Tracking, set the Tracking Origin Type to Stage.
b. Under the OVRManager, under Quest Features, on the General tab, from the Passthrough Support list, select Supported.
c. Under the OVRManager, under Insight Passthrough, select Enable Passthrough to initialize passthrough during app startup.
d. Click Add Component, and then from the list, select OVRPassthroughLayer script.
e. Under the OVRPassthroughLayer script, set the Placement to Underlay. This enables background passthrough, which means that the physical world appears in the background and it enables to place the virtual 3D object in the front.