Oculus Avatars provide a powerful and flexible way to create user presence within VR apps.
Avatars deliver true social presence with persistent identities you can take with you across the Oculus ecosystem. Bring other users’ avatars into your app, game, or experience so players can feel like themselves and recognize their friends.
Oculus is building a new version of our Avatar product that was introduced at Oculus Connect 2020. Apps using Oculus Avatar 1.0 are fully supported at this time, but will not receive new feature updates. We recommend Avatar 1.0 developers update to 2.0 when it is made available. We do not recommend new development on Avatar 1.0.
Avatars also provide hand presence for Touch controllers, letting you integrate Oculus Touch interaction into your apps. Integrating Touch enables users to interact with their environment and enhance their perception of themselves within your virtual world.
Avatars No Longer Included in 4.26 Unreal Engine - The Avatar SDK will no longer be packaged with Unreal Engine 4.26. For more information, please see Avatars In 4.26 Unreal Engine.
Avatars with Expressive Features in Unreal - Expressive features allow for realistic and nuanced animation of various facial behaviors. They increase social presence and make interactions seem more natural and dynamic. Features include realistic lip-syncing, natural eye behavior, and ambient facial micro-expressions. For more information, please see Expressive Features for Avatars - Unreal.
This guide will review how to integrate the new avatars into your app.
Note that this feature accesses user data and may require you to complete the Data Use Checkup form prior to submitting your app to the Oculus Store. For more information, see Complete a Data Use Checkup.
Updating your Integration Please see the Avatars Upgrade Guide for information about how to quickly update your integration.
Unreal Engine 4 Integration Includes support for adding Oculus Avatars to Unreal Engine apps.