All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
This following image shows an example of the plugin running in AAX.
We recommend assigning the Oculus Spatializer as an insert effect to a mono track in Pro Tools. Any sound that plays through this track will then be globally affected by the spatialization process.