All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
This guide describes how to install and use the Oculus Spatializer AAX plugin with the Oculus Rift.
For an overview of all of the audio tools offered by Oculus, see Working with Audio in Unreal.
For general background information on audio spatialization, see our Introduction to Virtual Reality Audio.