Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Oculus Spatializer for FMOD Integration Guide

Welcome to this guide to using the Oculus spatializer plugin in FMOD.

For an overview of all of the audio tools offered by Oculus, see Working with Audio in Unreal.

For general background information on audio spatialization, see our Introduction to Virtual Reality Audio.

FMOD Integration topics

  • Set Up the Oculus Spatializer for FMOD The Oculus Spatializer Plugin (OSP) is an add-on plugin for FMOD Studio for Windows and Mac OS X that allows monophonic sound sources to be properly spatialized in 3D relative to the user’s head location. This plugin requires FMOD Studio version 1.08.16 or later.
  • How to Use in FMOD Studio Describes how to use the Oculus spatializer with FMOD and how to apply Oculus Ambisonics to an event.

  • Oculus Spatial Reverb Describes how to set up spatial reverb with the plugin.