All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Oculus Lipsync maps human speech to a set of mouth shapes, called “visemes”, which are a visual analog to phonemes. Each viseme depicts the mouth shape for a specific set of phonemes. Over time these visemes are interpolated to simulate natural mouth motion. Below we give the reference images we used to create our own demo shapes. For each row we give the viseme name, example phonemes that map to that viseme, example words, and images showing both mild and emphasized production of that viseme. We hope that you will find these useful in creating your own models. For more information on these 15 visemes and how they were selected, please read the following documentation: Viseme MPEG-4 Standard
The animation that follows shows the visemes from the reference image section.
You can click each image to view in larger size. Only a subset of phonemes are shown for each viseme.
|Viseme Name||Phonemes||Examples||Mild Production||Emphasized Production||3/4 Rotation|
|sil||neutral||(none - silence)||None|
|PP||p, b, m||put, bat, mat|
|FF||f, v||fat, vat|
|DD||t, d||tip, doll|
|kk||k, g||call, gas|
|CH||tS, dZ, S||chair, join, she|
|SS||s, z||sir, zeal|
|nn||n, l||lot, not|