This section serves as a reference guide for the Blueprints in the Online Subsystem Oculus library.
To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.
The Blueprint class Oculus Library provides Blueprints for querying and controlling loading screens, HMD pose, user profile, raw sensor data, position scale, and more.
Most of the general Oculus-specific Blueprints are located under the category Input/Oculus Library:
Oculus-specific mixed reality Blueprints are located under the category MR/Oculus Library:
Oculus-specific gamepad events Blueprints are located under the category Gamepad Events:
Oculus-specific gamepad values are located under the category Gamepad Values:
This reference guide describes each of these Blueprints.