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Oculus Blueprints are available for developer use.
To access Blueprints for Gear VR, you must enable the Gear VR plugin in Edit > Plugins > Virtual Reality.
The following Blueprints under the Gear VR class are provided to assist with mobile development:
To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.
The following Blueprints are available for Rift development:
To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.


The following Blueprints are not Oculus-specific, but may be used to control haptics for the Xbox or Oculus Touch controllers. For detailed information, see Haptics for Rift Controllers
To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.
In this simple example of the Verify Entitlement Blueprint, the application will verify that the user has an entitlement when the application launches, and quit if the check fails. In reality, we recommend providing an appropriate error message before shutting down.

This example of the Get Oculus Identity Blueprint illustrates how to print the user’s Oculus ID to the log or screen.
