This section describes input handling for Oculus devices.
- Oculus Go Controller
The Oculus Go Controller is an orientation-tracked input device available through Unreal as a Motion Controller.
- Gear VR Controller and Headset Touchpad
The Gear VR Controller is an orientation-tracked input device that can be accessed through standard Unreal Blueprints, and through Oculus-specific Blueprints. The Gear VR Touchpad is mounted on the side of the headset, and can be accessed via Oculus-specific Blueprints.
- Oculus Touch Controller
Oculus Touch is the standard tracked controller for Rift.