Unreal provides built-in support for Oculus Rift and Gear VR development on Windows.
Unreal apps run on the Oculus platform automatically apply stereoscopic rendering to the main camera as well as positional and orientation tracking for the Rift, or orientation tracking for Gear VR.
For more information on downloading and using the Oculus Unreal integration, please see Unreal Engine.
The Wwise redirection patch is no longer required in Unreal Engine 4.11 or 4.12. Requires the WwiseUE4Plugin from AudioKinetic’s ‘master’ branch on GitHub.