Unreal provides built-in support for Oculus Rift and Gear VR development on Windows.
Unreal apps run on the Oculus platform automatically apply stereoscopic rendering to the main camera as well as positional and orientation tracking for the Rift, or orientation tracking for Gear VR.
For more information on downloading and using the Oculus Unreal integration, please see Unreal Engine.
Several features of the Oculus Platform SDK may be accessed through the Unreal Online Subsystems interface:
Friends leaderboards is not currently available through Online Subsystems in Epic’s 4.13 Preview build.
Not all functionality of these features is available through the Online Subsystems interface. Developers who need unsupported features should use the Oculus Platform Plugin available with our Platform SDK.
Online Subsystems access is available in the following ways:
For more information on Unreal Subsystems, see Epic’s Online Subsystems Overview.