This website uses cookies to improve our services and deliver relevant ads.
By interacting with this site, you agree to this use. For more information, see our Cookies Policy

Oculus Unreal Engine 4 Integration 1.9 Release Notes

1.9.0

These release notes describe changes to Oculus's Unreal Engine 4.12 and 4.13 available from the Oculus GitHub repository.

New Features

Bug Fixes

  • Fixed near clipping plane calculation, which was incorrect when WorldToMetersScale was set to a value other than 100.

Known Issues

  • UE4.12 and 4.13 in Oculus GitHub repository: A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
  • Exclusive Mode issues: Multiple initializations of the DXGISwapChain may cause flickering as the screen switches modes and a black screen when rendering to the Rift with a different GPU from the one the game is using to render the eye buffers.
  • Stereo Layer Position Type: World Locked is not currently supported for cylinder TimeWarp overlays.