Oculus Touch Controller

Oculus Touch is the standard tracked controller for Rift.

Handling Controller Input with Blueprints

Your application can use Blueprints to access every input event generated by the Oculus Touch controller. For a full description of these blueprints, please see Mapping Oculus Controller Input to Blueprint Events.

Haptics for Rift Controllers describes how to use Unreal Blueprints to control haptic effects on Oculus Touch controllers.