All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.
Note: You are viewing the Unreal version of this topic. To view this topic for Unity development, see Users, Friends, and Relationships (Unity). To view this topic for native development, see Users, Friends, and Relationships (Native).
You can access information about a user, their relationship with friends, and their recent encounters in VR.
Use the User object and related APIs to retrieve information about your players to customize their experience, help them find their friends, and then join them in social VR experiences with Rooms.
To retrieve the user’s Oculus Id and Oculus Name to display, add the Get Oculus Identity node to your blueprint. The Oculus Id is available synchronously after
Login() is called, while the Oculus Name is available asynchronously after
For Unreal development, you can use the Platform native API and information found in the Platform Unreal Development - Get Setup guide.