For more about color spaces, see ()[] in the native guide, and Unreal Color Functions and
Blueprint
The Get Hmd Color Desc blueprint node is shown below:
Arguments
None
Output
Return Value: One of the EColorSpace enum values:
Unknown (default) - The default value of GetHMDColorSpace until SetClientColorDesc is called. Valid on PC, mapped to Quest on Quest.
Unmanaged: No color correction. Not recommended for production apps.
Rec2020 - Preferred color space for standardized colors across all Oculus devices. This color space uses D65 (daylight) for its white point. Default color space for Quest 2.
RiftCV1 - Indicates the original Rift unique color space.
RiftS - Indicates the RiftS unique color space.
Quest - The Quest native color space, which is similar to the RiftCV1 color space.
P3 - Similar to the DCI-P3 color space.
Adobe RGB - Similar to sRGB, but with deeper greens using D65 (daylight) for its white point.