Get Hmd Color Desc

Returns the color space of the target device.

For more about color spaces, see ()[] in the native guide, and Unreal Color Functions and

Blueprint

The Get Hmd Color Desc blueprint node is shown below:

Arguments

None

Output

  • Return Value: One of the EColorSpace enum values:
    • Unknown (default) - The default value of GetHMDColorSpace until SetClientColorDesc is called. Valid on PC, mapped to Quest on Quest.
    • Unmanaged: No color correction. Not recommended for production apps.
    • Rec2020 - Preferred color space for standardized colors across all Oculus devices. This color space uses D65 (daylight) for its white point. Default color space for Quest 2.
    • RiftCV1 - Indicates the original Rift unique color space.
    • RiftS - Indicates the RiftS unique color space.
    • Quest - The Quest native color space, which is similar to the RiftCV1 color space.
    • P3 - Similar to the DCI-P3 color space.
    • Adobe RGB - Similar to sRGB, but with deeper greens using D65 (daylight) for its white point.