Returns the current fixed foveated rendering (FFR) setting. FFR enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers. For more information on FFR, see Oculus Quest: Fixed Foveated Rendering.
EFixedFoveatedRenderingLevelenum, which can be one of the following values:
EFixedFoveatedRenderingLevel_Off(index = 0): No reduction of resolution. (Default)
EFixedFoveatedRenderingLevel_LMSLow(index = 1): The lowest level of resolution reduction.
EFixedFoveatedRenderingLevel_LMSMedium(index = 2): The medium level of resolution reduction.
EFixedFoveatedRenderingLevel_LMSHigh(index = 3): A high level of resolution reduction.
EFixedFoveatedRenderingLevel_LMSHighTop(index = 4): The highest level of resolution reduction, with more foveation at the top.