Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Guardian Blueprints

This section serves as a reference guide for the Guardian Blueprints in the Online Subsystem Oculus library.

To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.

Guardian Blueprints

  • Get Guardian Dimensions
    Returns the dimensions of the Outer Boundary or the Play Area, expressed in UE4 units.
  • Get Guardian Points
    Returns the points, in UE4 world space, that define the Outer Boundary or the Play Area.
  • Get Node Guardian Intersection
    Returns the intersection result between a tracked device (HMD or Controller) and the Guardian boundary.
  • Get Play Area Transform
    Returns the transform of the Play Area rectangle, defining it’s position, rotation, and scale to apply a unit cube to match it with the Play Area.
  • Get Point Guardian Intersection
    Returns the intersection result between the Oculus Guardian boundary and a specified UE4 coordinate.
  • Is Guardian Displayed
    Returns a boolean result that indicates whether or not the Outer Boundary Guardian is being displayed.
  • Set Guardian Visibility
    Specifies whether or not the runtime should render the Guardian.