Initialize Hand Physics
Initializes physics capsules on the runtime hand mesh.
- Skeleton Type: One of the
EOculusHandType enum values
- Hand Component: Skinned mesh component object reference
- World to Meters (optional): optional change to the world meters change value
- Return Value: An array of Oculus capsule collider structures.
FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands.