Initialize Hand Physics

Initializes physics capsules on the runtime hand mesh.

Blueprint

Initialize Hand Physics

Arguments

  • Skeleton Type: One of the EOculusHandType enum values
    • None
    • Hand Left
    • Hand Right
  • Hand Component: Skinned mesh component object reference
  • World to Meters (optional): optional change to the world meters change value

Output

  • Return Value: An array of Oculus capsule collider structures.

The FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands.