Set Tracking Reference Component
Enables your application to add an object which the camera will follow, if you don’t want the camera to follow the first PlayerController.
This blueprint sets a reference to a tracking reference component. The component is an optional VROrigin
object for the in-game MR capture camera to follow and will act as the origin of the tracking space. If an optional object is not set, the camera will follow the first PlayerController as the tracking reference, which is the default behavior and is the approach used by most applications.
Component: An optional reference to a VROrigin
object to follow.
Return Value: Indicates whether the operation was successful.