Oculus Hand Tracking Oculus Hand Tracking enables users’ hands as input devices. Hand Tracking can be enabled on its own or with controllers.
Haptics for Touch Controllers Describes how to use Unreal Blueprints to control haptic effects on Touch controllers.
Oculus Controller Input Mapping Describes how Oculus controller actions (such as thumbstick presses) map to the corresponding events that can be handled via blueprints.