Input - Controllers and Hand Tracking

This section describes input handling for Oculus devices.

  • Oculus Touch Controller
    Oculus Touch is the standard tracked controller for Quest and Rift.
  • Oculus Hand Tracking
    Oculus Hand Tracking enables users’ hands as input devices. Hand Tracking can be enabled on its own or with controllers.
  • Haptics for Touch Controllers
    Describes how to use Unreal Blueprints to control haptic effects on Touch controllers.
  • Oculus Controller Input Mapping
    Describes how Oculus controller actions (such as thumbstick presses) map to the corresponding events that can be handled via blueprints.

For information on how to enable a keyboard for text input, see Enable Keyboard Overlays for Text Input