Oculus Go Development
On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.
Input - Controllers and Hand Tracking
This section describes input handling for Oculus devices.
- Oculus Touch Controller
Oculus Touch is the standard tracked controller for Quest and Rift.
- Oculus Hand Tracking
Oculus Hand Tracking enables users’ hands as input devices. Hand Tracking can be enabled on its own or with controllers.
- Oculus Go Controller
The Oculus Go Controller is an orientation-tracked input device available through Unreal as a Motion Controller.
- Haptics for Touch Controllers
Describes how to use Unreal Blueprints to control haptic effects on Touch controllers.
- Oculus Controller Input Mapping
Describes how Oculus controller actions (such as thumbstick presses) map to the corresponding events that can be handled via blueprints.
For information on how to enable a keyboard for text input, see Enable Keyboard Overlays for Text Input