Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Oculus Quest and Go: Multi-View

Multi-View is an advanced rendering feature for Android based Oculus platforms. If your application is CPU-bound, we strongly recommend using Multi-View to improve performance.

In typical stereo rendering, each eye buffer must be rendered in sequence, doubling application and driver overhead. When Multi-View is enabled, objects are rendered once to the left eye buffer, then duplicated to the right buffer automatically with appropriate modifications for vertex position and view-dependent variables such as reflection.

Although Multi-View can substantially reduce CPU overhead, keep in mind that applications submitted to the Oculus Store must maintain minimum frame rate per our requirements, even on devices that do not support Multi-View.

The OpenGL and Vulkan APIs support multi-view rendering.

Enable Multi-View

  • Open Edit > Project Settings > Engine > Rendering.

  • In the VR section, enable Mobile Multi-View.

The following image shows an example.