Oculus Go Development

On 6/23/20 Oculus announced plans to sunset Oculus Go. Information about dates and alternatives can be found in the Oculus Go introduction.

Oculus Quest Development

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible. For additional information and context, please see Submitting Your App to the Oculus Quest Store.

Oculus Performance Settings

The Oculus Performance Window makes it easy to set some recommended performance settings for your Oculus projects.

Things to note with this window:

  • This window makes it easy to enable or ignore each performance setting. The description for each setting is shown on the screen, with links to more info where relevant.
  • Each setting disappears from the screen after you set it or ignore it. You can select the Unhide button to unhide ignored settings.
  • Click Refresh to refresh the screen, if necessary.

If you need a more comprehensive way to manage your project settings, use the standard Project Settings screens.

Prerequisites

Before you can use the Oculus Performance Window, you must enable the OculusVR plugin. To do this, select Edit > Plugins, scroll down the Virtual Reality section, and select the Enable checkbox for the OculusVR plugin.

Launch the Oculus Performance Window

  1. Select Edit > Project Settings.
  2. Scroll down and select Plugins > OculusVR.
  3. Click Launch Oculus Performance Window:

Modify Performance Settings

When you click the launch button, the following window appears. Use the dropdown to choose PC or Mobile. Note that PC settings for Rift applications are displayed by default:

For Oculus Quest and Go applications, select Mobile:

The mobile settings are shown below: