General issues
For the “connecting physical Quest controllers” feature, we recommend launching the server application from the headset before connecting.
If SES is opened from a different project. User will need to close that SES before opening a new SES from another project or it will give a warning.
Switching devices when using occlusion project will fail to occlude
Hands asset will show if one input is hand and other is controller
Wall are not showing with the Virtual Home sample from MRUK
Upgrading XR SIM in same project from a previous version will result in instruction panel unresponsive
If you encounter any issues around input, try adding the following line in %APPDATA%/MetaXR\MetaXrSimulator/persistent_data.json: “use_legacy_input”: true
MacOS specific issues
XR Simulator is compatible with OpenXR plugin 1.13+. If you are unable to see this plugin version, please upgrade your Unity editor to the latest patched version.
Certain Unity OpenXR Plugin releases include an OpenXR Loader that depends on Vulkan SDK. If you are unable to use Meta XR Simulator with OpenXR Plugin on macOS, you can install the Vulkan SDK following the official instruction, and make sure the installer option [X] System Global Installation is selected. local_sharing_server will fail to start on Mac if a Synthetic Environment is run. This has no impact on single instance functionality and only blocks multi-instance anchor sharing.
If your project does NOT use Meta XR Core SDK, then the “Deactivate” menu item will not work properly. There is no impact as long as you are not using another OpenXR runtime on macOS.
Json Server will overflow a buffer response when loading room
Vulkan specific issues
Unreal Engine specific issues
Restarting XrSim sometimes causes Occlusion failures.
Occlusions project crashes when Vulkan Preview is enabled, disable preview and use.
Anchors Spawn on different location compared to user spawn location