General issues
For the “connecting physical Quest controllers” feature, we recommend launching the server application from the headset before connecting.
MacOS specific issues
XR Simulator is compatible with OpenXR plugin 1.13+. If you are unable to see this plugin version, please upgrade your Unity editor to the latest patched version.
local_sharing_server will fail to start on Mac if a Synthetic Environment is run. This has no impact on single instance functionality and only blocks multi-instance anchor sharing.
If your project does NOT use Meta XR Core SDK, then the “Deactivate” menu item will not work properly. There is no impact as long as you are not using another OpenXR runtime on macOS.
Unreal Engine specific issues
Restarting XrSim sometimes causes Occlusion failures.