This constitutes our beta release of Audio SDK 1.0. We have added an additional spatializer plugin for Unity based on their Native Audio Plugin and are maintaining our original Oculus Spatializer Plugin (OSP) for Unity for legacy development with Unity 4. Developers using Unity 5 should use the Oculus Native Spatializer Plugin.
The priority system has been removed in lieu of middleware- or engine-implemented sound priority. We removed frequency hint as improvements in the core engine made it redundant.