Native Spatializer for Unity: Set void SetParameter(ref AudioSource source) function within ONSPAudioSoure.cs to public. When instantiating a prefab with this component, please be sure to call this function (and pass a reference of the AudioSource component) before calling AudioSource.Play().
Ambisonics API: Changed to right-hand coordinates to match the rest of the public AudioSDK.
Fixed bug causing reverb to turn on/off at random.
Reverb is now disabled when per-sound setting to disable reflections is on.
Fixed rejecting high reflections value from plugins: changed AudioSDK parameter validation to accept reflection coefficients 0-1, and clamp to 0.95.
Wwise: Fixed for incorrect detection of channel count on sounds sent to OSP bus (previously resulted in n > 1 channel warning message, even though sound is mono).
Wwise: Temporary fix for sounds using multi-position mode - they now bypass the OSP and display a warning message in profiler log, rather than playing spatialized but unattenuated.
Unity Native: Fixed reversed z-axis when calculating position of sound relative to listener.
High reflection values in small rooms may cause distortion due to volume overload. See parameter documentation in the appropriate OSP guide for more information.