Oculus Avatar SDK

1.29.0 | Published 2018-09-05
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Oculus Avatar SDK 1.29.0

The Oculus Avatar SDK assists developers with implementing social and hand presence for Gear VR, Oculus Go, and for Oculus Rift and Touch controllers. With the Avatar SDK, it is easy to bring the avatar appearance users create in Oculus Home into your own applications and make them viewable by other users. Avatars also include hand presence for Touch, letting you integrate Touch interaction into your app.

Includes Unity and native C/C++ support for both Rift and Mobile.

Note: If using Unity, consider using the Unity Integration. This enables the core Oculus APIs, the Platform and Avatar APIs, all of which are necessary to use the Avatar Social Starter sample scene.

For more information, see the Avatar SDK Developer Guide.

New Features

  • Oculus Avatars can now be used by apps on other platforms. This functionality is demonstrated in the new Unity CrossPlatform sample. For more information, see the Cross-Platform Avatar Support section of Unity Developer Guide - Rift.
  • New Unity shader support for linear lighting.

Bug Fixes

  • An exception caused by loading LOD 1 assets in Unity on Android has been fixed.

Known Issues

  • There are no known issues with this release.