Oculus Avatar SDK

| Published 2019-08-28
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Oculus Avatar SDK 1.39.0

The Oculus Avatar SDK assists developers with implementing social and hand presence for Samsung Gear VR, Oculus Go, and Oculus Quest, as well as for Oculus Rift and Touch controllers. With the Avatar SDK, it is easy to bring the Avatar appearance users create in Oculus Home into your own applications and make them viewable by other users. Avatars also include hand presence for Touch, letting you integrate Touch interaction into your app.

This download includes native C/C++ support for both Rift and Android devices.

Note: Unity developers must use the Unity Integration.
Unreal Engine developers must use Unreal Engine 4 Integration

For more information, see the Avatar SDK Developer Guide.

New Features

  • Added support for expressive features for Oculus Rift, Oculus Quest, Oculus Go, and Gear VR.

  • Added support for the Oculus Quest Touch Controller..

  • Added support for Arm 64-bit builds for Oculus Quest, Oculus Go, and Gear VR.

Bug Fixes

  • Fixed a bug where Unity apps built with IL2CPP that use the Base capability crash on PC and Android when launched.

  • Fixed a bug where 64-bit Unity apps do not successfully launch on Oculus Quest and an "Update in progress" system error is displayed.

Known Issues

  • Combined meshes aren't fully functional on Rift because some Albedo textures are DXT1 instead of DXT5.