The Oculus Avatar SDK assists developers with implementing social and hand presence for Gear VR, Oculus Go, and for Oculus Rift and Touch controllers. With the Avatar SDK, it is easy to bring the avatar appearance users create in Oculus Home into your own applications and make them viewable by other users. Avatars also include hand presence for Touch, letting you integrate Touch interaction into your app.
Includes Unity and native C/C++ support for both Rift and Mobile.
For more information, see the Avatar SDK Developer Guide.
On PC, assets have been compressed to help improve Avatar load times. Coming soon for Mobile.
Fixed a bug regarding loading meshes in UE4 that caused a deformity along the chins of Avatars.
An issue in the Unity SocialStarter sample scene prevents avatar customization from working in the scene. This issue is fixed in 1.28.