The Oculus Avatar SDK supports developers in implementing social and hand presence for supported Oculus devices. Using this SDK, developers can bring the avatars users create in Oculus Home into own apps and make them viewable by other users. Avatars also include hand presence for Oculus Touch controllers, letting you integrate Touch interaction into apps and games.
This download includes native C/C++ support for the development of games and applications on all supported Oculus devices.
Note: Developers working on Unity and Unreal Engine apps do not require this download because the Avatar SDK components are already included in the Unity Integration and Unreal Engine 4 Integration. Use the appropriate integration to implement avatars to apps or games developed with these engines.
The Oculus Avatar SDK is compatible with all Oculus supported development environments and platforms.
See the Avatar SDK documentation for Unity, Unreal Engine, or native C++ development for PC or Mobile for a list of features and links to how to get started. The Avatar SDK is compatible with all Oculus supported development environments and platforms.
Versioning has been changed for consistency across Oculus releases. This release follows Avatar SDK 1.42.
This is a maintenance release. There are no developer-facing changes in this release.
There are no API changes in this release.
This release addresses some issues with memory usage.