The Oculus Mobile SDK includes libraries, tools, and resources for native C/C++ development of Android apps for the Oculus Quest, Oculus Quest 2, and Oculus Go standalone devices. If you primarily use Unity or Unreal Engine for Android development, it is not necessary to download the Mobile SDK in most cases . For more information on Oculus Mobile development using Unity or Unreal Engine, see Mobile Development with Unity and Unreal.
For documentation on developing for Oculus devices that use Android, see our Mobile SDK Developer Guide.
For details on migrating to Mobile SDK 23.0 (API 1.40) from previous versions, see the Mobile SDK Migration Guide.
ovrDeviceType
value, VRAPI_DEVICE_TYPE_OCULUSQUEST2
has been added to the API. ovrTouch
bit flags, ovrTouch_ThumbRest
, ovrTouch_LThumbRest
, and ovrTouch_RThumbRest
have been added to the API.ovrEventType
value, VRAPI_EVENT_DISPLAY_REFRESH_RATE_CHANGE
, has been added to the API. This event is sent when the display refresh rate is changed by the system.ovrSystemStatus
value, VRAPI_SYS_STATUS_SYSTEM_UX_ACTIVE
, has been removed from the API.ovrSystemProperty
value, VRAPI_SYS_PROP_VIDEO_DECODER_LIMIT
, and corresponding structure, ovrVideoDecoderLimit
, have been removed from the API.