Oculus Mobile SDK

| Published 2020-07-06
I have read and agree to the terms of the License

Oculus Mobile SDK 18.0

The Oculus Mobile SDK includes libraries, tools, and resources for native C/C++ development of Android apps for the Oculus Quest and Oculus Go standalone devices. If you primarily use Unity or Unreal Engine for Android development, it is not necessary to download the Mobile SDK in most cases . For more information on Oculus Mobile development using Unity or Unreal Engine, see Mobile Development with Unity and Unreal.

For documentation on developing for Oculus devices that use Android, see our Mobile SDK Developer Guide.

For details on migrating to Mobile SDK 18.0 (API 1.35) from previous versions, see the Mobile SDK Migration Guide.

API Changes

  • A new ovrLayerType flag, VRAPI_LAYER_TYPE_EQUIRECT3, and corresponding structure ovrLayerEquirect3, have been added to the API. This allows specification of an equirectangular texture with a non-infinite radius at a specific location.
  • The ovrSystemStatus type, VRAPI_SYS_STATUS_DOCKED, has been deprecated and removed from the API.
  • The ovrSystemProperty type, VRAPI_SYS_PROP_EXT_SDCARD_PATH has been deprecated and removed from the API.

Bug Fixes

  • There are no major bug fixes with this release.

Known SDK Issues

  • There are no known issues with this release.