Oculus SDK Source

0.6.0.1-beta | Published 2015-06-25
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Oculus SDK Source 0.6.0.1-beta

This release introduces queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames.

New Features

  • Added queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames. For more information, see Queue Ahead .
  • Added the Debug HUD, which provides useful information while using the HUD. For more information, see Performance Head-Up Display . To enable it in OculusWorldDemo, press F11.
  • Added two samples:
    • ORT (Direct Quad)—verifies and demonstrates direct quads.
    • ORT (Performance HUD)—demonstrates the performance HUD.
  • Added additional menu options to OculusWorldDemo.

Known Issues

  • Pre-Kepler NVidia GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications. NVidia GTX 600 GPUs and later use the Kepler or Maxwell architectures.
  • Some Intel GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications.
  • Standard RGB (sRGB) is not properly supported.
  • Timeout Detection Recovery (TDR) is not properly supported.
  • Windows 10 is not yet supported.
  • Extended mode does not currently work with AMD GPUs due to issues in the AMD drivers.
  • For NVidia GPUs, please use driver version 350.12. The latest NVidia driver is unstable with the runtime.