Oculus Utilities for Unity 5 1.11.0
Unity versions 5.1 and later provide built-in VR support for the Oculus Rift and Samsung Gear VR. The optional Utilities unitypackage includes prefabs, C# scripts, sample scenes, and more to assist development. For more information, see our Utilities for Unity 5 Developer Guide .
For information on first-party changes to Unity VR support for Oculus, see the Unity Release Notes for the appropriate version. You will find a scripting reference for the included C# scripts in our Unity Developer Reference .
Be sure to review our Downloads page for other useful tools to assist development, such as the Unity Sample Framework .
If you have previously imported a Unity integration package, you must delete all Oculus Integration content before importing the new Unity package. For more information, see Importing the Oculus Utilities Package .
Unity 5.3 and 5.6 Support
Unity 5.3 support is deprecated and not all features are guaranteed to work. Please update to 5.4 or 5.5. We do not currently support preview versions of 5.6.
- Added Performance Auditing Tool for Rift and mobile development. This tool verifies that your VR project configuration and settings are consistent with our recommendations. For more information, see Performance Auditing Tool .
- Added OVRGrabber and OVRGrabbable scripts for Oculus Touch to the Room sample in Assets/Scenes/. For details, see our Unity Developer Reference .
- (Mobile only) Added offcenter cubemap support to OVROverlay, allowing you to display an overlay as a cubemap with a texture coordinate offset to increase resolution for areas of interest. For more information, see OVROverlay in our Unity Developer Reference .
- Fixed bug affecting reserved interaction handling for the Universal Menu that caused all mobile applications using Utilities 1.9 and 1.10 to fail Oculus Store submission.
- The following versions of Unity require the Visual C++ Redistributable for Visual Studio 2015 or Rift builds will fail to run in VR, and the error “Security error. This plugin is invalid!” will be reported in output_log.txt:
- All Unity versions prior to 5.4.3p3 leak 5MB/s if you have a Canvas in your scene, enable Run In Background, and dismount the Rift. You can check OVRManager.hasVrFocus in an Update function to disable your Canvases while the HMD is dismounted.
- Gear VR
- Due to a Unity bug, the Camera pose can be corrupted by scripts in the first frame after being enabled with VR support. As a workaround, use Utilities 1.11 or zero out the eye anchor poses when a new OVRCameraRig is spawned and the first frame after usePerEyeAnchors changes.
- With Unity 5.3, the world may appear tilted. As a workaround, use Utilities 1.10 or disable the virtual reality splash image.
- All mobile applications using Utilities 1.9 and 1.10 will fail Oculus Store submission due to a bug affecting reserved interaction handling for the Universal Menu. Please remove previously-imported project files as described in Importing the Oculus Utilities Package and import Utilities version 1.11, and update your Unity editor to a compatible version if necessary.
- Mobile developers should not use Unity versions 5.3.6p1-2 and 5.4.0p1-2 due to incorrect positional movement of the head.
- Unity 5.3.4-5.3.6p3 and Unity 5.4.0b16-Unity 5.4.0p3: Do not set DSP Buffer Size to Best in Audio Manager in the Inspector for now or you will encounter audio distortion. Set it to Good or Default instead.