OVR Metrics Tool

| Published 2020-08-05
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OVR Metrics Tool 1.5.1

OVR Metrics Tool can be used to provide performance metrics for Oculus applications running on Android devices, including frame rate, heat, GPU and CPU throttling values, and the number of tears and stale frames per second. OVR Metrics Tool also offers remote device management functionality.

OVR Metrics Mode has two main modes. In Report Mode, the tool displays a performance report about a VR session after it has concluded. Report data can be easily exported as a CSV with PNG images. In Performance HUD Mode, the tool displays a HUD overlay over running apps that provide real-time performance graphs and information. The information displayed on the performance HUD can be customized to preference.

OVR Metrics Tool may be used with any Oculus application, including those built with Unity, Unreal, or our native mobile SDK.

For more information, see OVR Metrics Tool in our Mobile SDK Developer Guide.

OVR Metrics Tool 1.5 introduces the following new metrics:

  • Guardian GPU Time
  • CPU Utilization Core 0-7
  • Application VSS, RSS, and Dalvik PSS

The following new metrics are also new in version 1.5, but ovrgpuprofiler must be enabled for them to be used. For more information, see OVR Metrics Tool and ovrgpuprofiler:

  • Average Vertices Per Frame
  • Average Fill Percentage per Eye
  • Average Instructions per Fragment
  • Average Instructions per Vertex
  • Average Textures per Fragment
  • Percentage Time Shading Fragments
  • Percentage Time Shading Vertices
  • Vertex Fetch Stall Percentage
  • Texture Fetch Stall Percentage
  • L1 Texture Miss Percentage
  • L2 Texture Miss Percentage
  • Texture Sample Percentage Using Nearest Filtering
  • Texture Sample Percentage Using Linear Filtering
  • Texture Sample Percentage Using Anisotropic Filtering