OVR Metrics Tool

| Published 2019-10-23
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OVR Metrics Tool 1.4

OVR Metrics Tool can be used to provide performance metrics for Oculus applications running on Android devices, including frame rate, heat, GPU and CPU throttling values, and the number of tears and stale frames per second. OVR Metrics Tool also offers remote device management functionality.

OVR Metrics Mode has two main modes. In Report Mode, the tool displays a performance report about a VR session after it has concluded. Report data can be easily exported as a CSV with PNG images. In Performance HUD Mode, the tool displays a HUD overlay over running apps that provide real-time performance graphs and information. The information displayed on the performance HUD can be customized to preference.

OVR Metrics Tool may be used with any Oculus application, including those built with Unity, Unreal, or our native mobile SDK.

For more information, see OVR Metrics Tool in our Mobile SDK Developer Guide.

In version 1.4, by default no metrics will be displayed on the performance mode overlay. You must manually select the displayed stats, or you can select one of the preset options:

  • Basic, which includes:
    • FPS
    • CPU level
    • GPU level
    • Stale frame count
    • CPU utilization
    • GPU utilization
    • Available memory
    • App GPU time.
  • Advanced, which includes everything in Basic as well as the following:
    • Extra latency mode
    • Foveation level
    • Prediction
    • Early frame count
    • Eye buffer width
    • Eye buffer height
    • Used memory
    • Asynchronous TimeWarp (ATW) GPU time