RenderDoc for Oculus is a fork of RenderDoc maintained by Oculus for use with Oculus Quest. In addition to RenderDoc’s normal graphics debugging capabilities, this version provides access to low-level GPU profiling data from the Oculus Quest's Snapdragon 835 chip, specifically information from its tile renderer. This provides actionable profiling data specific to Quest in a proven graphics debugger.
In addition to RenderDoc's regular frame capture capabilities, RenderDoc for Oculus can perform a tile-level render stage trace for a single frame of an app on a connected evice. It can also perform a drawcall trace that collects up to 45 low-level metrics pertaining to each individual drawcall in the capture.
For information on using the new features in RenderDoc for Oculus, see our guide on the tool.
Updated RenderDoc integration to v1.13.
RenderStage traces now show heatmaps. Additional heatmap improvements are planned.
Sampling Oculus-specific performance counters in certain environments no longer crashes.
Starting an app in profiling mode currently displays an error message.
Workaround: Use normal replay mode for captures until the issue can be resolved.