RenderDoc for Oculus is a fork of RenderDoc maintained by Oculus for use with Oculus Quest. In addition to RenderDoc’s normal graphics debugging capabilities, this version provides access to low-level GPU profiling data from the Oculus Quest's Snapdragon 835 chip, specifically information from its tile renderer. This provides actionable profiling data specific to Quest in a proven graphics debugger.
In addition to RenderDoc's regular frame capture capabilities, RenderDoc for Oculus can perform a tile-level render stage trace for a single frame of an app on a connected evice. It can also perform a drawcall trace that collects up to 45 low-level metrics pertaining to each individual drawcall in the capture.
For information on using the new features in RenderDoc for Oculus, see our guide on the tool