Hand tracking is supported with the OpenXR backend. This brings OpenXR-based OVRPlugin functionally back in line with hand-tracking provided in the legacy OVRPlugin. All the hand tracking properties such as hand skeleton, capsules, mesh, scale, pinches, pointer pose, input metadata flags, and active controller, are all supported.
With the OpenXR backend, OVRDisplay.displayFrequency can be used on PC after app starts
Unity Controller Model prefabs which were not hiding when Oculus Dash was displayed
Potential Asynchronous SpaceWarp marshalling issue by using OVRPlugin.Bool
A crash in GetTrackingTransformRelativePose when it is called before an OpenXR session is established