Unity provides built-in VR support for Oculus devices. The Oculus Integration package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, rendering features, debugging tools, and more.
For more information about setting the development environment, go to Get Started with Oculus in Unity.
Before you import the package in unity, check the hardware, software, and Unity version requirements. The minimum supported Unity Editor version for Oculus development is 2018.4.
Added an option to preview OVROverlay inside the Unity editor.
Used the culture-invariant
string.Format() method when converting OVRPlugin types to string.
Added support for bottom/top layout via OVROverlay stereo layers. Through this, we added a new OVROverlay flag,
invertTextureRects. To use the old behavior, toggle this flag as necessary.
Fixed random Unity editor crash when building scenes with Oculus XR plugin.
Note: You may encounter issues when running ARM7 build on Oculus Go or Oculus Quest, if you are using Unity's XR Management system with the latest OVRPlugin and the Oculus XR Plugin is outdated. In such case, you can either switch to ARM64 build, or upgrade the Oculus XR Plugin to 1.4.0+ to fix the issue.
Ended support for Unity version 2017.4. The minimum supported Unity Editor version for Oculus development is 2018.4.
Updated the Oculus Unity Integration to v18.0, including:
Updated OVRPlugin to 1.52
Updated the Audio Spatializer to 20.0
Updated the Platform integration to 19.0
Updated the Avatar integration to 20.0
Updated the LipSync integration to 20.0
Updated Oculus master license for the Oculus Integration package.
Legacy versions of the Unity Integration can be found in the Unity Integration Archive.